M3G whack-a-mouse

A silly game for mobile phones that I’ve been working on. It’s about half finished at the moment, but getting there.

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Animal Disco

Another silly Java3D app, this time some wolves and rhinos (with Parkinson’s) dancing at a disco in a grassy plain.

Rhinos and wolves gyrating in a field

The movement simply rotates and displaces each animal by a small random amount each frame, so it’s totally unrealistic but I think that makes it funny.

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SexFlip v0.2

Using the default makehuman settings, I’ve created a new model for SexFlip Pro v0.2.

I created three models; one with androgynous features, one with a penis and one with breasts. The extra bits were removed from the latter two meshes, leaving floating private parts, the scale of which can be controlled separately as in SexFlip v0.1.

Trannie simulator v0.2

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Virtua Transgenderism

Continuing my voyage in java 3D, I’ve added some interactivity to this applet allowing one to alter the scale of an incredibly crude box-person’s mammaries and genetalia.

The boobs can be scaled from invisible, through mere nipples up to bazongas, but if you make them too big they float away and turn into giant spectacles!

Similarly, the willy can be sized from invisible, to giant clitorus, through to a respectable package. Again, if you make it too big it will get heavy and fall off.

SexFlip v0.1 Transgenderism Simulator

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Beyond XY

I’ve been playing about with Java3D and have made a little spinning lady with boobs that disappear and re-appear.

I think there’s a niche for adult 3D mobile phone games just waiting to be exploited. Sadly most content carriers have an Apple flavoured puritanical view of interactive entertainment, and won’t touch erotic games with a Short.MAX_VALUE length bargepole mesh.

Sketchy spinning Java3D lady

This crappy applet (source code contained within jar) marks the beginning of my adventure in 3D programming.

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Command line arguments in wxWidgets

The wxCmdLineParser documentation is nice enough, but as is so often the case with programming library docs, they don’t provide any decent examples.

We learn by example, so here’s a very short yet fully working program showing how to parse and use command line arguments in your wxWidgets program.

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